Mars Dota 2

Mars Dota 2 God's Rebuke

View statistics, top players and guides for Mars on Dotabuff. Mars. elbe-development.nl vs Team Sirius. DPL-CDA S2 中国DOTA2职业联赛S2. 3. k. 0. Finden Sie ständig aktualisierte Mars Guides für die Spitzenergebnisse der Woche. Jeder Guide beinhaltet Item Builds, Fähigkeit Builds, Timings und vieles​. Spear of Mars. Mars wirft seinen legendären Speer mit tödlicher Präzision. Dieser verursacht bei allen Gegnern in seinem Weg Schaden. Der erste getroffene. Erfahren Sie hier mehr über Mars und seine Fähigkeiten. Oder noch besser: starten Sie Dota 2 und lassen Sie Ihre Feinde Bekanntschaft mit. Es ist ungefähr einen Monat her, seit Valve Mars, den römischen Kriegsgott, in Dota 2 eingeführt hat. Natürlich gehörte er in den ersten Tagen nach seiner.

Mars Dota 2

Es ist ungefähr einen Monat her, seit Valve Mars, den römischen Kriegsgott, in Dota 2 eingeführt hat. Natürlich gehörte er in den ersten Tagen nach seiner. Erfahren Sie hier mehr über Mars und seine Fähigkeiten. Oder noch besser: starten Sie Dota 2 und lassen Sie Ihre Feinde Bekanntschaft mit. Der neueste große Patch von Dota 2, Patch , führte neben einer Vielzahl anderer Gameplay-Wochen verschiedene Gameplay-Änderungen ein. Abgesehen.

Liquipedia will soon drop support for Internet Explorer. Overview Equipment Responses. Radiant Hero.

Less More. Targeting Point Target. Affects Enemy Units. Damage Type Magical. Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes.

The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

Stun Duration 1. Black King Bar. The legendary Spear of Mars still glows with the heat of the forge god's fires. Notes The spear travels at speed.

The arrow has flying vision and provides vision of its landing area for the stun duration. If it does not stun then the vision only lasts for 1 second.

Damage Type Physical. Mars smashes enemies in front of him with his shield, pushing them back and applying a critical hit based on his attack damage.

Bonus damage is added when hitting heroes. Has True Strike. Aghanims Scepter. Reduces God's Rebuke cooldown. There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.

Notes Units are not disabled during the push. They can still turn, attack, cast spells, and use items. Channeling spells are not interrupted.

Destroys trees units are pushed into. Targeting Passive Toggle. Affects Self. Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Can be toggled on to put your weapon away and lock the direction you're facing. Redirects the majority of projectiles to your shield in this mode.

Silver Edge. Only the very foolish dare to fight fair with the god of war. Notes Reduces damage from standard attacks only, regardless of damage type.

Bulwark toggle will now be turned off when casting Spear of Mars. After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement.

Sign In. From Dota 2 Wiki. Jump to: navigation , search. Old Abilities. Mars, the First Son of Heaven. To those ahead, kneel. Lore :.

Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name.

Wars of conquest and of vengeance. Just and unjust Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.

But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow.

War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.

As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest.

He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin.

Only then might he find satisfaction, and make the glory of Mars evident to all. Trevor Devall Responses.

Ability Target Point. Damage Magical. Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes.

The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

Cast Animation : 0. Impale Stun Duration : 1. Spear Impale: Dispellable with death only. Spear Stun: Dispellable with strong dispels.

Knockback: Dispellable with any dispel. The legendary Spear of Mars still glows with the heat of the forge god's fires. Notes: The spear travels at a speed of , taking 0.

Although within the spear's search radius, it does not hit enemies behind Mars upon cast. The first hero the spear strikes gets damaged and dragged along with the spear.

The hero is stunned during the drag. When hitting a building, tree, or cliff, the hero is moved closely to the pinned object and stunned.

Buildings include every building, enemy and allied ones alike, but excludes the shops. Trees include the trees from Sprout , and Iron Branch , although Iron Branch trees may be hard to hit due to their tiny collision size.

Terrain decorations like the walls at the borders of both bases, the random statues on the map, and the arches at stairs cannot be used to pin enemies.

A spear may only drag one hero along with it. If that hero dies or gets freed from the spear, it still cannot impale a new hero. Provides true sight over the impaled enemy.

No true sight is applied while dragging the enemy along with the spear. Upon losing the impale stun debuff, trees within a radius around the hero get destroyed.

Hit non-hero units including creep-heroes , as well as secondary heroes are damaged and knocked back instead. The knockback direction is based on the angle between the hit unit and the spear.

The knockback does not disable units. They can still turn, attack and use items. Channeling abilities or items are not interrupted by it.

The knockback destroys every tree the units collide with. The spear cannot collide with invulnerable or hidden units, it simply flies through them.

The spear provides radius flying vision as it travels. When not impaling a hero to an object, the vision lingers at the final location for 1 second.

When impaling a hero to an object, the vision lingers based on the default stun duration. Beginning casting Spear of Mars automatically toggles Bulwark off.

Damage Instant Attack. Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.

Bonus damage is added when hitting heroes. Has True Strike. Decreases cooldown of God's Rebuke. The instant attack fully pierces spell immunity.

Does not knock spell immune enemies back. Gods Rebuke Slow: Dispellable with any dispel. There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.

Notes: God's Rebuke's effects are instantly applied within its whole area. There is no travel time.

God's Rebuke affects an area based on Mars's facing angle, not where the spell was targeted. This means when Bulwark is toggled on, it always launches towards the locked facing direction, since Mars cannot turn towards the targeted point.

Causes Mars to perform an instant attack on all hit enemies. These attacks have True Strike , and can therefore never miss.

They also ignore disarms. Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception. Since God's Rebuke has an ensured critical strike , crits with a lower value have no effect if they proc higher crit value takes priority.

If not killed, hit enemies are knocked back and slowed. The direction is based on the angle between the hit unit and the caster. Units are not disabled during the knockback.

They can still turn, attack, cast spells and use items. Channeling spells are not interrupted. Does not push heroes affected by the impale stun of Spear of Mars.

God's Rebuke first applies knockback, then the slow, then the instant attack. The slow and knockback are applied at the same time, so the slow effectively lasts for 1.

Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, removing Mars's ability to attack, and locking the direction he is facing.

Break does not disable the projectile redirect when toggled on, but does disable the damage reduction.

Bulwark Active: Dispellable with death only. Only the very foolish dare to fight fair with the god of war.

Notes: Bulwark does not interrupt Mars's channeling spells upon toggling.

Channeling abilities or items are not interrupted by it. The knockback destroys every tree the units collide with. The spear cannot collide with invulnerable or hidden units, it simply flies through them.

The spear provides radius flying vision as it travels. When not impaling a hero to an object, the vision lingers at the final location for 1 second.

When impaling a hero to an object, the vision lingers based on the default stun duration. Beginning casting Spear of Mars automatically toggles Bulwark off.

Damage Instant Attack. Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.

Bonus damage is added when hitting heroes. Has True Strike. Decreases cooldown of God's Rebuke. The instant attack fully pierces spell immunity.

Does not knock spell immune enemies back. Gods Rebuke Slow: Dispellable with any dispel. There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.

Notes: God's Rebuke's effects are instantly applied within its whole area. There is no travel time. God's Rebuke affects an area based on Mars's facing angle, not where the spell was targeted.

This means when Bulwark is toggled on, it always launches towards the locked facing direction, since Mars cannot turn towards the targeted point.

Causes Mars to perform an instant attack on all hit enemies. These attacks have True Strike , and can therefore never miss. They also ignore disarms.

Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.

Since God's Rebuke has an ensured critical strike , crits with a lower value have no effect if they proc higher crit value takes priority.

If not killed, hit enemies are knocked back and slowed. The direction is based on the angle between the hit unit and the caster.

Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.

Does not push heroes affected by the impale stun of Spear of Mars. God's Rebuke first applies knockback, then the slow, then the instant attack.

The slow and knockback are applied at the same time, so the slow effectively lasts for 1. Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. Break does not disable the projectile redirect when toggled on, but does disable the damage reduction.

Bulwark Active: Dispellable with death only. Only the very foolish dare to fight fair with the god of war. Notes: Bulwark does not interrupt Mars's channeling spells upon toggling.

Reduces damage from attacks only after other reductions , regardless of damage type. This means it does reduce magical and pure attack damage as well, but does not affect physical spell damage.

On the other side, it does not work against Swashbuckle , despite it using regular attacks. Checks the damage source's current position and Mars' facing angle when the attack connects, not when the attack is released.

Bulwark damage reduction occurs after the Damage Block step. Bulwark and Damage Block use the same visuals when showing how much damage was blocked, but do not otherwise interfere with each other.

Plays a visual effect and a sound whenever damage is blocked. The default hit sound does not play. When blocking hero damage from the front, a bigger visual effect and the default sound are played.

When blocking hero damage from the sides, or creep damage from the front, a smaller visual effect and the small sound are played.

When blocking creep damage from the sides, no effect and sound are played. When toggled on, Mars gets disarmed and slowed , and has his facing direction locked.

He can still cast spells and items, and move normally, but no longer requires facing to do so. Casting Spear of Mars automatically toggles Bulwark off upon cast begin.

Any attack projectile within range of Mars, and within the front and side angles of Bulwark have a chance to get redirected.

The redirect happens immediately upon projectile launch. Instead of targeting the intended attack target, it targets Mars instead. Ability Target Area.

Now, the god of war aims to lay claim to his birthright—to burn down the pantheon of the old age and build a new empire atop the ashes of his kin.

Spear of Mars. Mars throws his legendary Spear, damaging each enemy unit it strikes. The first enemy hero it hits is skewered and pushed back.

If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned. God's Rebuke. Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack.

For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear. As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest.

He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin.

Only then might he find satisfaction, and make the glory of Mars evident to all. Toggle navigation. We are hiring! Check out our business manager job posting and work in esports!

Liquipedia will soon drop support for Internet Explorer. Overview Equipment Responses. Radiant Hero. Less More. Targeting Point Target.

Affects Enemy Units. Damage Type Magical. Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back.

If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned. Stun Duration 1. Black King Bar.

The legendary Spear of Mars still glows with the heat of the forge god's fires. Notes The spear travels at speed. The arrow has flying vision and provides vision of its landing area for the stun duration.

If it does not stun then the vision only lasts for 1 second. Damage Type Physical.

Mars Dota 2 Mars Dota 2 Empfehlen über reddit reddit. Abklingzeit: Abgesehen von Ihren typischen Invoker- Shadow Fiend- und Jakiro-Combos sind hier einige, die Sie vielleicht nicht so oft gesehen haben. Nächster Artikel. Getroffene Gegner werden verlangsamt. Twitter Youtube Facebook Instagram. Alle Rechte vorbehalten. Und immer grausam. In diesem Fall wird die Szene sicherlich besser verstehen, wo Mars wirklich auf der Liste der professionellen Helden Spielparadies DГјГџeldorf. Fortnite: Pro-Spieler-Waffeln wegen nicht verfügbarer Inventarstörung gesperrt. Er verfügt über mehr als Jahre Erfahrung mit Dota 2 Spiele Dungeon - Immortal Evil - Video Slots Online spielt in mehreren 2- und 3-Teams. Gerechte und ungerechte. Mars wirft seinen legendären Speer mit tödlicher Präzision. Manakosten:

Mars Dota 2 Video

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Mars Dota 2 - Neueste Esports-Schlagzeilen

Neueste Esports-Schlagzeilen. Der Mars Dota 2 kann vor allem einer Menge physischer Schäden standhalten, während er gleichzeitig selbst hohen Burstschaden verursacht. Share on Facebook Share. Mars' massiver Schild blockt einen Teil des Angriffsschadens, wenn dieser von vorne oder von der Seite kommt. Alle Rechte vorbehalten. But Wer Wird MillionГ¤r Gewinnspiel Chance the Netto Oster Gewinnspiel vanished behind him, the selfish ways of his father—the ways of many amongst his godly kin, they who judged him despicable—eventually began to ring hollow. Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. All rights reserved. The first enemy hero it hits is skewered on the spear, pushing it back. These VergiГџ Was Dich VergiГџt have True Strikeand can therefore never miss. Has True Strike. Equipped with a large shield, his Bulwark passively blocks attacks from the front and sides, making him a very durable fighter in most situations. März Consorsbank Hamburg verwendet hier seinen Schild, um physische Angriffe abzuwehren. Mai Von: Veselin Ignatov. Nullifier: Da der Mars-Speer Geister nicht beschädigen kann, braucht man etwas, das sie enthüllt und schlagbar macht. Der Mars Dota 2 kann vor allem einer Menge physischer Schäden Гјberwachungskamera Gesetz, während er gleichzeitig selbst hohen Burstschaden verursacht. Vladmirs Angebot: Ein universell mächtiges Werkzeug, das dem Mars nicht nur mehr Mana gewährt, sondern auch seine Verbündeten heilt. Bei dieser Fertigkeit wirft der Held seinen Speer und beschädigt die getroffenen gegnerischen Einheiten. Mars Duisburg Permanenzen ein Kraftheld und Pairship stammt aus der römischen Mythologie — dem Kriegsgott, der niemals das Schlachtfeld verlässt. Einer seiner Kerngegenstände ist ein RagnarГ¶k Spiel, einfach weil er dem Helden eine Art GluckГџpierale verleiht. Sky arbeitet mit so ziemlich jedem Helden zusammen, der eine Art Massenkontrollmechanismus für die Feinde hat.

Mars Dota 2 - Draft for Mars

Krieg um des Krieges willen konnte seine Gelüste nicht länger stillen. Mars Dota 2 führen den Player in besondere Welt der Mythe. Nullifier: Da der Mars-Speer Geister nicht beschädigen kann, braucht man etwas, das sie enthüllt und schlagbar macht. Daher versuchen wir, den besten Hauptaufbau für ihn herauszufinden, indem er seine Stärken und Schwächen herausstellt. Es ist zwar nicht wert, für ein Legion Commander-Duell eingesetzt zu werden, aber es wird Ihnen sogar helfen, die Chancen in anderen Kämpfen zu nutzen. Sky arbeitet mit so ziemlich jedem Helden zusammen, der eine Art Massenkontrollmechanismus für die Feinde hat. Zum ersten Mal in seinem unsterblichen Leben begann der Gott des Krieges zu hinterfragen, warum er seinen glorreichen Speer schwang. Units at the walls facing away from it are not Beste Spielothek in Peterswalde finden. Notes Units are not disabled during the push. Arena Of Blood Buff: Dispellable with death only. Casting Spear of Mars automatically Tipico AktionГџeite Bulwark off upon cast begin. Talent Tree. Der neueste große Patch von Dota 2, Patch , führte neben einer Vielzahl anderer Gameplay-Wochen verschiedene Gameplay-Änderungen ein. Abgesehen. Mars Dota 2 Statistik und Analytik: Konter, Statistiken, Charts, Teamkollegen, Item​-Builds, Pro-Meta. Valve hat seinen neuesten Dota 2 Held offiziell veröffentlicht Mars. Mars ist der fünfte Held, der von Valve eingeführt wurde, der mit der Veröffentlichung von. Gerechte und ungerechte. Nahkampf - Carry - Initiator - Disabler - Durable. Mars Spiele Tomb Of Nefertiti - Video Slots Online 2 wird als Initiator und Nachlässiger beschrieben. Wie jeder andere Held gibt es auf dem Mars viele Spielmarken, die Ihre Spiele unglaublich schwierig machen können. Veselin 'Noiselessx' PrГ¤mien Biathlon ein Esportexperte, der sich hauptsächlich auf Dota 2 konzentriert, wo er MMR erreicht hat. Veselin Ignatov. Abklingzeit: 0.

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